my scripts

Rabble-Rousers

A raucous and highly social knockabout script for silly quickfire games.

A vibes-first race to the finish line, where all three Demons can accelerate the game and nobody can slow it down. I recommend running it reasonably quickly: this is not a deep intellectual puzzle, if it lasts much longer than an hour it's probably taking too long!

Player difficulty: 2/5

Storyteller difficulty: 2/5

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Notes

A really weird and gimmicky evil team vs. a slightly boilerplate good team. This script started life as a Yaggababble / Riot two-hander, which I really like as a cute couple (the titular rabble-rousers!) but I didn't like that any game that went to day 4 had a confirmed Yaggababble so I added an Ojo as a third demon. I'm very glad I did, because I think Ojo works fabulously with a lot of characters: it can simulate the Yaggababble's multiple kills, it rewards the good team's weird social plays, dodges the Magician, there's a lot of cool stuff going on.

If you're playing this script, it's probably for the oddball evil team. I'd recommend Words with Friends as a more balanced, conventional and puzzley social script, while Rabble-Rousers is just supposed to be quickfire haywire fun.


Fun interactions

Acrobat

This script is on the ever-so-slightly lower end of Acrobat usefulness, but there's still plenty of stuff in there for it to die from: it can be killed by the Sweetheart, the Drunk, the Village Idiot or the Cannibal. Since most games will be relatively short, that should be enough to give it something to go on. Remember as well, the Acrobat learns more by surviving than it does by dying - each night it survives is a night it knows it chose a sober player. That's pretty good!

Mastermind

I always really enjoy a script where a Mastermind day isn't blindingly obvious, and all three of these Demons can hide the Mastermind day pretty well: the Yaggababble might be shy, the Ojo might have messed up and chosen a dead player, or if you executed Riot on day 1 or 2 there's no tell at all. Like on Bad Moon Rising, it has its best friend the Assassin to conceal the Mastermind day too.

Ojo

Does a reasonably good job of keeping the pace! An Ojo who chooses a not-in-play character deserves the storyteller's sympathy, rather than their scorn: I recommend killing multiple low-value targets to make it look like there's a really chatty Yaggababble and speed the game up. While I like the Ojo a lot, my favourite interaction on this script is that the Ojo can choose the Hatter at night and transform into a Yaggababble or a Riot.

Watch it played

Character list

Version 2.0.0.

Recommended Travellers

House rules or clarifications

  • None