This is where I put my best custom scripts! I am always trying things out and fiddling around with various cursed ideas, but these are the ones I am most happy with.
DIGITALLY ENHANCED DEMONS
Player difficulty | ★★★☆☆ |
Storyteller difficulty | ★★★★☆ |
This is my signature Legion script, and by some distance my most widely play-tested! I have on several occasions had people come up to me and say "Oh we played Digitally Enhanced Demons the other day, it went great!" It has made my day each time.
A lot of Legion scripts have a lot of complicated jinxes and devilish win conditions and are a lot to take in: all Vortox and Atheist and what have you, with complicated bluffs and double bluffs. Digitally Enhanced Demons, however, is my attempt at a "feel-good" Legion script, where almost everyone gets direct information that is easy to grok.
Click here for more script notes!
📺 Watch the good team play Digitally Enhanced Demons...
📺 ...or an evil perspective from the same game!
A MIDSOMMAR NIGHT'S SCREAM
Player difficulty | ★★☆☆☆ |
Storyteller difficulty | ★★☆☆☆ |
I think this is the script I've run most often now, and it's a doozy!! It is a huge amount of fun and contains a lot of my favourite roles: Summoner, Banshee, Plague Doctor, Psychopath, Cult Leader, Pixie... this is the most reliably exciting script I've written!
There's a fun thing here where the minions will probably make themselves obvious... eventually. The Summoner, Psychopath, Harpy and Widow can all choose to hide for a bit, or will only be proven to a single player.
I strongly recommend publicly ruling that the Sentinel must add or subtract an outsider if the Ojo is in play, may add an outsider if the Summoner is in play, and that otherwise it will not be used. This gives both teams a bit of information about what's in-play, and gives the Ojo a little bonus in a Widow game. If you've subtracted an Outsider, give one to the Ojo as a bluff!
HALLOWEEN SPECIAL
Player difficulty | ★★☆☆☆ |
Storyteller difficulty | ★★☆☆☆ |
A Halloween script! This was mostly built before the new Lycanthrope was revealed, and its new ability has turned out to be the finishing touch that makes everything else sing.
There are some fun red herrings for the Lycanthrope: the Banshee, who will only die to the demon at night, but might be executed if the Lycanthrope couldn't kill them. The Magician, who the Seamstress may see as being on the same team as a minion or demon! Notably, the Grandmother's grandchild *cannot* be the Lycanthrope's red herring, as the Grandmother sees "a good player and their character."
I am considering a Village Idiot on this script for a little more fun with misregistration: at the moment it's only really the Seamstress and Lycanthrope who notice. I also think a Lunatic might work great, but I'm mostly happy with the characters where they are.
RIVERS OVERFLOWING
Player difficulty | ★★☆☆☆ |
Storyteller difficulty | ★★☆☆☆ |
Bad Moon Rising with seven changes. I spent a while fiddling around with experimental characters who have a bit of that BMR flavour, and this is what I came up with.
Townsfolk Acrobat is, I think, really fun on this script. There's about as much drunkenness and poisoning as on Bad Moon Rising - which is sometimes quite a lot, but sometimes really not much at all! With a couple more information roles compared to BMR (General, Village Idiot).
I've also given the evil team a couple of extra tools to help keep the Lunatic on the hook. We've got a Magician, and also the Ojo who won't know for certain if their choice was correct, or maybe just protected by the Innkeeper.
BREAK GLASS
Player difficulty | ★★☆☆☆ |
Storyteller difficulty | ★★☆☆☆ |
A Riot script! The main idea here is that the good team want each other dead just as much as the evil team do, so you don't get everyone being polite and refusing to nominate until day 3.
Namely: the General, Pixie, Soldier, Alchemist and Bounty Hunter all want people dead to get the most out of their ability.
It's also meant to be quick to set-up and run. Most characters don't need reminder tokens, or at least just want "Ability used" and "Drunk." If you have these tokens printed off and ready to go, you can set things up in minutes. I've also tried to boost Riot's power a bit with all the additional evils. You can make the Alchemist Minion evil if you want!
MANUALLY SUMMONED MONSTERS
Player difficulty | ★★★★☆ |
Storyteller difficulty | ★★★★★ |
A weirdo remix of Digitally Enhanced Demons. I will be honest, this script exclusively exists because I desperately want to summon a Legion, but it works well on its own too.
This script has more scuffed interactions than the others I have published, but is still a lot of fun. The one thing I'm looking out for is something to replace the Alsaahir: when it joined the script, the minions were quite loud but the evil team's composition was quite changeable, so it felt like a fair trade. Now the minions are much quieter, it no longer feels that way.
The five-star Storyteller difficulty rating is because you are going to have to choose a *lot* of kills - the evil team will probably be quite tough to run!