the schnauzer club

THE PERFECT ALIBI

Player difficulty ★★☆☆☆
Storyteller difficulty ★★☆☆☆

Synopsis: A Teensyville script in which the evil team always have bluffs, but must meet up to co-ordinate.

Notes

I wrote this shortly after the Boffin released, and have run some crazy fun games of it. Teensyville is I think really interesting for the Boffin because the Demon & Minion don't learn each other, so even gaining a Chef ability can be really useful.

Fun interactions

Snake Charmer

When the Snake Charmer hits the Demon, the Boffin gives them a free bluff. Remember to wake the Boffin to learn the new ability, too: this will tip them off that there's been a Demon change! I like Snake Charmer a lot in Teensyville because it can't simply out the Minion - the Minion might prefer not to seek their Demon out for exactly that reason.

Virgin

Provides hard confirmation, at a price. In Trouble Brewing, the Virgin survives and is hard-confirmed, but the dead player could be a Spy. In The Perfect Alibi, the dead player *must* be on the good team, but the Virgin could be a Demon with the Virgin ability, and you're about to go into final 3!

Plague Doctor

A star-passing Imp can give the Storyteller the Widow ability to poison a Townsfolk! Note that a good player must learn that the Widow is in play if there wasn't one already. If someone already knows, feel free to remain silent!

black candles from King Lulu Deer • https://www.deviantart.com/king-lulu-deer/art/Black-Candles-766465105 black candles from King Lulu Deer • https://www.deviantart.com/king-lulu-deer/art/Black-Candles-766465105