the schnauzer club

👻 Poltergeist (Outsider)

Ability: If you die by execution, you turn good that night. [You are evil]

The Poltergeist joins the good team... if they can kill it.

How to run

On night 1, wake the Poltergeist: they learn they are evil. If the Poltergeist dies by execution, wake them up that night: they turn good. If the Poltergeist dies in any other way, they remain evil and learn nothing.

black cat by King Lulu Deer • https://www.deviantart.com/king-lulu-deer/art/Black-Cat-766774259

👑 Prince Regent (Minion)

Ability: If the Demon is executed with today's minimum vote count & you voted on them, evil wins.

The Prince Regent wins if they cast the crucial vote that kills the Demon.

How to run

If the Demon is marked for execution with the minimum possible number of votes, check if the Prince Regent voted: if they did, place a "Crucial vote" token next to the Demon. If the Demon is subsequently executed that day, evil wins.

Examples

  • There are 12 players alive, and the Prince Regent is one of 6 players who voted to execute the Fang Gu. The Fang Gu is executed and evil wins.
  • There are 10 players alive, and the General is about to die with 5 votes. 6 players, including the Prince Regent, vote to execute the Imp instead. The Imp is executed, but because 6 was not the bare minimum vote count, evil does not win.
black cat by King Lulu Deer • https://www.deviantart.com/king-lulu-deer/art/Black-Cat-766774259

🤺 Sellsword (Traveller)

Ability: You have no alignment and are sober & healthy. Once per game, at night*, choose your alignment.

The Sellsword may talk to players before choosing their team.

How to run

Each night, wake the Sellsword: they may use their ability or go back to sleep. If they give a thumbs up, show them the YOU ARE info token and then give them a thumbs up: they are good. If they give a thumbs down, show them the YOU ARE info token and then give them a thumbs down: they are evil. Then show them the THIS IS THE DEMON info token and point to the Demon player.

  • If the Sellsword is alive and has not made a choice yet, they have no alignment and do not register as evil or good.
  • When the Sellsword chooses an alignment, they are now on that team for the rest of the game.
  • If the game ends before the Sellsword chooses an alignment, the Sellsword always loses.
  • If the Sellsword dies before they have made their choice, the Storyteller immediately chooses their alignment for them like a normal Traveller.